BUILDINGS
Main Article: City Buildings (WIP, need help)
The game includes a total of 36 buildings. The buildings are divided into seven categories: 1) Headquarters 2) Buildings producing materials 3) Buildings providing resources 4) Logistics Center 5) Military buildings 6) Airport and 7) Storages.
Each building has its specific size, which fills up building area of your city. Size of the a free building area together with a grid can be seen during the construction procedure. Building area of your city is limited and depends on the level of its Headquarters.
You can upgrade Headquarters up to a level 16. All other buildings have a maximum construction level 50.
Buildings may provide materials, resources, or even military units to be at your disposal.
Headquarters
Headquarters is a major building of your city. It is built by default in every new city, therefore it is not possible to build another one there. You can only upgrade it up to level 16. Headquarters provides a small multifunctional storage for all materials and also a little amount of each resources.
Every Headquarters level unlocks access to build more advanced buildings or an additional building lot.
Material Production Buildings
There are 12 buildings in the game which produce either raw materials or finished materials.
Credits Production Line
Main Article: Credit Production Line
There are 2 buildings falling into this category:
Name | Function | Image |
---|---|---|
Gold Mine | Produces raw material Gold Ore. | |
Mint | Processes Gold Ore into Credits. |
Wood Production Line
Main Article: Wood Production Line
There are 2 buildings falling into this category:
Name | Function | Image |
---|---|---|
Woodcutter | Produces raw material Trees. | |
Sawmill | Processes Trees into Wood. |
Concrete Production Line
Main Article: Concrete Production Line
Name | Dunction | Image |
---|---|---|
Cement Plant | Produces raw material Cement. | |
Concrete Plant | Processes Cement info Concrete. |
Concrete production chain
Cement Plant produces raw material Cement for further processing to Concrete Plant. Cement Plant produces enough Cement to supply 100% production capacity of one Concrete Plant. Cement Plant construction fills up 4x3 grid fields of the building area of your city.
Concrete Plant mixes Cement supplied by Cement Plant and thus produces finished material Concrete. Concrete Plant is capable of processing the whole production of one Cement Plant. Concrete Plant construction fills up 4x3 grid fields of the building area of your city.
Steel production chain
Iron Mine mines raw material Iron Ore for further processing to Steelworks. Iron Mine produces enough Iron Ore to supply 100% production capacity of one Steelworks. Iron Mine construction fills up 3x2 grid fields of the building area of your city. (IMPORTANT NOTE: Steelworks to have 100% efficiency requires the same amount of Coal.)
Coal Mine mines raw material Coal for further processing to Steelworks. Coal Mine produces enough Coal to supply 100% production capacity of one Steelworks. Coal Mine construction fills up 4x3 grid fields of the building area of your city. (IMPORTANT NOTE: Steelworks to have 100% efficiency requires the same amount of Iron Ore.)
Steelworks produces finished material Steel out of Iron Ore while consuming Coal. Steelworks to have 100% efficiency requires the whole production of one Iron Mine as well one Coal Mine. Steelworks construction fills up 6x4 grid fields of the building area of your city.
Fuel production chain
Oil Well produces raw material Oil for further processing to Refinery. Headquarters level 14 unlocks the possibility to build Oil Well. Oil Well is able to produce 20% of Oil for one Refinery. Oil Well construction fills up 3x2 grid fields of the building area of your city.
Refinery refines Oil supplied by Oil Wells and thus produce finished material Fuel. Headquarters level 14 unlocks the possibility to build Refinery. Refinery is capable of processing production of five Oil Wells. Refinery construction fills up 6x4 grid fields of the building area of your city.
Beryllium mining
Beryllium Mine mines finished material Beryllium by using very complicated process. Headquarters level 7 unlocks the possibility to build Beryllium Mine. There can be built just one Beryllium Mine in the city. Beryllium Mine construction fills up 6x6 grid fields of the building area of your city.
Buildings providing resources
There are 5 buildings in the game which provide resources.
Food supply
Food Production is a multifunctional food production facility providing input resource Edibles to Canteen. Food Production provides enough Edibles to supply 100% Edibles for one Canteen. Food Production construction fills up 6x4 grid fields of the building area of your city.
Canteen prepares food portions to your workers and thus provides output resource Food. Canteen is capable of processing Edibles provided by one Food Production. Canteen construction fills up 6x6 grid fields of the building area of your city.
Accomodation
Housing provides output resource Accomodation for your workers. Housing construction fills up 6x4 grid fields of the building area of your city.
Electricity
Power Station provides input resource High Voltage which is supplied to Transformer. Power Station is able to provides 25% of High Voltage for one Transformer. Power Station construction fills up 4x4 grid fields of the building area of your city.
Transformer provides output resource Electricity. Transformer is capable of processing High Voltage provided by four Power Stations. Transformer construction fills up 6x6 grid fields of the building area of your city.
Logistics Center
Logistics center dispatches convoys and receives convoys from other cities and farms. Headquarters level 6 unlocks the possibility to build Logistics Center. Logistics center level limits the amount of dispatches material and also the total number of convoys that can be dispatches. There can be built only one Logistics Center in the city. Logistics Center construction fills up 9x6 grid fields of the building area of your city.
Military buildings
There are 10 buildings in the game which train or maintain military units.
Riders
Rider Factory produces Riders, your basic but very fast military units. Rider Factory construction fills up 6x4 grid fields of the building area of your city.
Rider Bunker provides parking space for your Riders. There can be parked up to 500,000 Riders in a single Riders Bunker and you can build maximum 3 Rider Bunkers in the single city. Rider Bunker construction fills up 4x3 grid fields of the building area of your city.
Tanks
Tank Factory produces Tanks, military units possessing highest durability and damage protection, real monstrous beasts of the battlegrounds. Headquarters level 9 unlocks the possibility to build Tank Factory. Tank Factory construction fills up 6x4 grid fields of the building area of your city.
Tank Bunker provides place to hide your Tanks. Headquarters level 9 unlocks the possibility to build Tank Bunker. There can be parked up to 50,000 Tanks in a single Tank Burker and you can build maximum 3 Tank Bunkers in the single city. Tank Bunker construction fills up 6x4 grid fields of the building area of your city.
Skimmers
Skimmer Factory produces heavy-duty Skimmers for both land and naval missions. Headquarters level 10 unlocks the possibility to build Skimmer Factory. Skimmer Factory construction fills up 6x4 grid fields of the building area of your city.
Skimmer Bunker provides place to hide your Skimmers. Headquarters level 10 unlocks the possibility to build Skimmer Bunker. There can be parked up to 50,000 Skimmers in a single Skimmer Bunker and you can build maximum 3 Skimmer Bunkers in the single city. Skimmer Bunker construction fills up 6x4 grid fields of the building area of your city.
Turrets
Turret Factory produces Turrets, your defensive pillars to protect all kinds of points of interest. Headquarters level 12 unlocks the possibility to build Turret Factory.Turret Factory construction fills up 6x4 grid fields of the building area of your city.
Turret Bunker provides place to hide your Turrets. Headquarters level 12 unlocks the possibility to build Turret Bunker. There can be stored up to 50,000 Turrets in a single Turret Bunker and you can build maximum 3 Turret Bunkers in the single city. Turret Bunker construction fills up 6x4 grid fields of the building area of your city.
Walkers
Walker Factory is hi-tech factory producing Walkers, combat robots of immense firepower. Headquarters level 15 unlocks the possibility to build Walker Factory. Walker Factory construction fills up 6x4 grid fields of the building area of your city.
Walker Bunker provides place to hide your Walkers. Headquarters level 15 unlocks the possibility to build Walker Bunker. There can be stored up to 10,000 Walkers in a single Walker Bunker and you can build maximum 3 Walker Bunkers in the single city. Walker Bunker construction fills up 6x4 grid fields of the building area of your city.
Airport
Airport allows rapid deployment of your Armies on the game map as well as the possibility of their rapid evacuation. Headquarters level 14 unlocks the possibility to build Airport. Airport level limits the number of units that can be deployed and/or evacuated and also the total number of simultaneous deploys and/or evacuations. There can be built just one Airport in the city. Airport construction fills up 14x6 grid fields of the building area of your city.
Warehouses
Bank keeps your Credits and Gold Ore safe inside its explosion-proof vaults. (IMPORTANT NOTE: If the Bank capacity is full of Credits all next produced Credits will be lost.) Bank construction fills up 6x5 grid fields of the building area of your city.
Wood Warehouse stores your Wood and Trees under extensive wood storage sheds. (IMPORTANT NOTE: If the Wood Warehouse capacity is full of Wood all next produced Wood will be lost. The same applies to Trees.) Wood Warehouse construction fills up 4x3 grid fields of the building area of your city.
Concrete Warehouse stores your Concrete and Cement inside massive silos. (IMPORTANT NOTE: If the Concerete Warehouse capacity is full of Concrete all next produced Concrete will be lost. The same applies to Cement.) Concrete Warehouse construction fills up 4x3 grid fields of the building area of your city.
Steel Warehouse stores your Steel, Iron Ore and Coal inside huge storage depots. (IMPORTANT NOTE: If the Steel Warehouse capacity is full of Steel all next produced Steel will be lost. The same applies to Iron Ore and Coal.) Steel Warehouse construction fills up 4x3 grid fields of the building area of your city.
Beryllium Warehouse keeps your Beryllium safe inside extremely secure strongboxes. (IMPORTANT NOTE: If the Beryllium Warehouse capacity is full of Beryllium all next produced Beryllium will be lost.) Beryllium Warehouse construction fills up 8x8 grid fields of the building area of your city and you can build maximum 3 Beryllium Warehouses in the single city.
Fuel Storage Tank stores your Fuel and Oil inside giant cylindrical tanks. (IMPORTANT NOTE: If the Fuel Storage Tank capacity is full of Fuel all next produced Fuel will be lost. The same applies to Oil.) Fuel Storage Tank construction fills up 4x3 grid fields of the building area of your city.
MATERIALS
General information
There are total of twelve materials in the game which are divided into raw materials and finished materials. The raw materials are Gold Ore, Trees, Cement, Iron Ore, Coal and Oil. The result of the processing of raw materials in the respective factories are the finished materials. The finished material are Credits, Wood, Concrete, Steel, Fuel and Beryllium. The finished materials are used to build and to upgrade buildings (Credits, Wood, Concerete, Steel, Beryllium), to train military units (Credits, Steel), to dispatch convoys (Credits) and to deploy and to evacuate military units (Fuel). Finished materials may be obtained in four different ways namely by producing them in our factories in the city, by occupying farms and forts on the battle map and by purchasing them for iCoins.
Credits and Gold Ore
Credits are the backbone of our economy. You pay Credits to build and to upgrade buildings, to train military units and to dispatch convoys. Credits are manufactured in Mints by processing Gold Ore which is mined in Gold Mines. Number of buildings (at the same level) for optimum Credits production is 1x Gold Mine and 1x Mint. Credits and Gold Ore are deposited in the Banks. Credits production should not be underestimated because there are never enough Credits during the later stages of the particular game World.
Wood and Trees
Although Wood is used only to build and to upgrade buildings, its production is very often underestimated by the players. Sometimes it seems that we have a truly unnecessary amount of wood but then we discover that our Wood Storages are empty within a few building upgrades. Wood is produced in Sawmills by processing Trees supplied by Woodcutters. Number of buildings (at the same level) for optimum Wood production is 2x Woodcutters and 1x Sawmill. Wood and Trees are stored in the Wood Storages.
Concrete and Cement
Concrete is (similarly to Wood) used only to build and to upgrade buildings but is considered as more precious material than Wood. The main reason is that Concrete Plant produces much less Concrete than Sawmill produces Wood. Another reason is that to upgrade Beryllium MIne (one of the most important buildings in the game) requires a large number of Concrete. Concrete is mixed in Concrete Plants from Cement supplied by Cement Plants. Number of buildings (at the same level) for optimum Concrete production is 1x Cement Plant and 1x Concrete Plant. Concrete and Cement are stored in the Concrete Storages.
Steel, Iron Ore and Coal
Steel is a very important material. It is used not only to build and to upgrade buildings but also to train military units. It's good to have the production of Steel and Credits about the same. In this case we will be able to train our military units effectively. Steel is produced in Steelworks by processing Iron Ore in use of Coal. Iron Ore is supplied by Iron mine and Coal is supplied by Coal Mine. Number of buildings (at the same level) for optimum Steel production is 1x Iron Mine, 1x Coal Mine and 1x Steelworks. Steel, Iron Ore and Coal are stored in the Steel Storages.
Fuel and Oil
Fuel is an advanced material used to transport military units. It is good to have a huge quantity of Fuel, because so we can obtain high mobility of our military units. Fuel is produced in Refineries by processing Oil supplied by Oil Wells. Number of buildings (at the same level) for optimum Fuel production is 5x Oil Well and 1x Refinery. Fuel and Oil are stored in the Fuel Storage Tanks.
Beryllium
Beryllium is the most precious material in the game even though it is used only to build and to upgrade building. Berylium is mined in Beryllium Mine. There can be built just one Beryllium Mine in the city. Beryllium Mine is mining Beryllium very slowly therefore there is a great shortage of Beryllium very often. Beryllium is stored in the Beryllium Warehouses.
Hourly production of materials
RESOURCES
General information
The are three resources in the game: food, electricity and housing. Resources are used only to build and upgrade buildings. The main difference between resources and materials is a method how they work. While buildings producing materials produce materials non-stop, buildings providing resources provide the exact number of resources. There are no warehouses for the resources where they are accumulated over time like materials do. If you don't have a free amount of the particular resource, you have to upgrade building which provides it and only then you will be able to build or upgrade other buildings. Workers won't work hungry or without a place to sleep, and factories won't work without electricity. That's the reality!
Food
Food is provided in Canteens by processing Edibles which are provided in Food Production buildings.
Accommodation
Acommodation is provided in Housing.
Electricity
Electricity is provided in Transformers by transforming High Voltage which is provided in Power Stations.
FARMS
General information
Main Article: Farms
Farms are objects that can be found on the Battle Map (see pictures below). You can also find them on the Global Map - they are marked as circles. In a case you want to increase your materials income, you have an option to get one or more of them. You can find 6 types of farms, each corresponding to one of the six basic materials in the game.
The farm where you can get Credits is called: Downed Airplane.
The farm where you can get Wood is called: Abandoned Sawmill.
The farm where you can get Concrete is called: Concrete Facility.
The farm where you can get Steel is called: Scrapyard.
The farm where you can get Beryllium is called: Beryllium Digsite.
The farm where you can get Fuel is called: Abandoned Refinery.
If you want to get more information about the farm just click on it and it will show its details. You will get all necessary information about any particular farm right there. Shipments from the farm will be dispatched to the home city of the military unit which has occupied it. Shipments from the farms are transported by convoys so the longer distance between your city and the farm, the longer it will take. Convoy transportation from farms is virtual just like between cities. There are no visible convoys on the Battle Map.
How to get a farm?
To get a farm just move your military unit to the visible parking spot on the farm and then click on the farm to open its details. Then just click on the button "CLAIM FARM" and the farm is yours. Farm will then automatically dispatch convoys into your city according to its frequency. If the farm already has an owner, don't give up. You can always get the farm or just expel the owner without claiming it. To do so, you need to get to the parking spot, so if there are some enemy or neutral military units parking there, you have to destroy them. When your military unit is parking on the parking spot of occupied farm, you have two options. In order to take over the farm, just click on "CLAIM FARM" button. If you want only to kick out the owner of the farm without claiming it, just click "EXPEL FARM OWNER" button.
Logistics Center and the number of farms
Each of your cities can occupy up to 10 farms. However, the number of occupied farms is limited by level of a Logistics Center in the particular city.
Disappearance of a farm
Despatch of the last shipment will cause a farm to disappear from the Battle Map. Disappeared farm will appear somewhere else later. Reappeared farms can contain more material than the previous ones, but it is not obligatory.
CONVOYS
General information
The convoy is a game mechanic used to transport materials (except Beryllium and Fuel) between own cities but also between cities of players of the same Alliance. It is necessary to build Logistics Center in the city from where you want to dispatch a convoy. On the other hand it is possible to receive the convoy even without Logistics Centre in the city. Level of the Logistics Center also limits the maximum cost of materials to be dispached. The higher the level of the Logistics Centre, the more material can be dispatched.