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Additional damage derived from predominance

FORMULA:

Formula additional damage






WHERE:

Formula additional damage2



Overrun points for each unit type are:

Riders = 1

Tanks, Skimmers, Turrets = 10

Walkers = 50


EXAMPLE:

My 100,000 Riders are being attacked by 2,000 Walkers and 10,000 Tanks.

Additional damage would be:

myOverrunPoints = 100 000

enemyOverrunPoints = 2 000 * 50 + 10 000 * 10 = 200 000

coef = enemyOverrunPoints  / myOverrunPoints  = 2

ratio = Min(1.1^2 - 1, 2.0) = Min(1.21 - 1, 2.0) = Min(0.21, 2.0) = 0.21

ration is at least 0.1 => the result ratio for additional damage is 0.21, which is +21% additional damage.

Result: those 2,000 Walkers and 10,000 Tanks will cause 121% of damage to my riders (100% normal damage + 21% bonus from overrun).


NOTES:

Additional damage has to be at least 10% in order to be applied.

Additional damage can be 200% at most.

GSA Tanks, GSA Skimmers and GSA Walkers have +20% bonus additional damage derived from predominance.

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